Common Items and Milestones

So Mordenkainen’s Magnificent Emporium was released not long ago, and with it came many a new rare item and not so many a new common item. If you have any interest how WotC is reacting to that subject, I would point you to their community board. Now that they have thrown all this material out to the masses, it would appear that they want us to figure out how it should work. Perhaps professional sports teams will soon be calling me to play for free, but still make me pay for a seat in the stands. I digress.

I have mixed feelings about the new item rarity system that was put into place with the creation of Essentials. As a DM, I love it! As a player, I hate it! I am assuming that is a general gut reaction for most people in one of the two roles. As both a player and DM, I was really hoping that WotC might print (or again redefine) some more common items. Currently it is pretty depressing if you start a game beyond level 1 and try to find anything to suit your character. Currently available (according to the Compendium) there are 3,449 magic items in D&D 4e. Of those, 161 are common items. Ouch right? It gets more upsetting when you consider that of those 161 items, 41 of them are consumables or alchemical items.

Common In Value Not In Presence

So common that they make up less than 3% of all of the items in the game? Other than this very annoying fact, I can actually get on board with item rarity. I believe it affords a DM and players the chance to make items quest worthy and certainly a little more likely to put your life on the line for an uncommon item, let alone a rare item. Indeed, I think you can even make the goal of item creation into a potential story building effort between DM and players.

That said, one thing did take an undeniable hit from the item rarity system: milestones. Don’t get me wrong. I love action points. I would gladly do some disturbing tasks for extra action points, but with unlimited daily item usage now the only way to fly, milestones look like Pan Am (the defunct airline or soon to be cancelled tv series, take your pick).

Two Birds With One Stone

My main complaint would be bad cliches, but my second biggest complaint would be that milestones are not really that milestoney any more. There are still rings to look forward to, but you will not see one of those until paragon. That is a real shame I think. If there is something I have to give kudos to, it is the designer of rings for 4e. Great design choice. And while I understand they wanted to do something unique for rings, I do not believe this particular milestone tie-in property should be exclusive to rings.

Rings are unique enough without milestones, in that they are (or should be) a little more powerful than other items of their level and their abilities should extend beyond typical “slot roles.” In slot roles I mean how waist slots often apply to fortitude and strength while head slots focus on will and mental attributes.

I do believe that common magic items could have a milestone tie-in property to make them more appealing, yet simple enough to be even handed compared to other items. Plus since the item’s true power would not yield dividends until later milestones are achieved, I think you can balance the powers relatively well and keep it a common item. Here are some that I came up with (excuse the cheesy names, also all of these were generated with power2ool.com, great program check it out):

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One Response to Common Items and Milestones

  1. Pingback: Weekly Roundup: Helping Sandy Victims Edition | Roving Band of Misfits

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